๐ฒ Luminariah โ Randomized Item Odds
Luminariah discloses the probabilities for every mechanic with a randomized outcome. The odds below are also shown inside the game at the point of each action.
The in-game disclosure is authoritative. Odds may be adjusted for game balance. The live values are always displayed in-game before you commit to any action; this page is a published snapshot updated alongside those changes.
Weapon & Armor Refinement
Upgrade equipment from +0 to +20. Success chance drops as the level rises. On failure the main item is never destroyed โ only equipped offhands are at risk. Each failed attempt at the same level raises the next attempt's success chance by 2% (up to 75%); a success resets the bonus.
| Refinement level | Base success chance |
|---|---|
| +0 to +4 | 100% |
| +5 | 90% |
| +6 | 80% |
| +7 | 70% |
| +8 | 60% |
| +9 | 50% |
| +10 | 40% |
| +11 | 30% |
| +12 | 20% |
| +13 to +14 | 10% |
| +15 (Nightmare) | 50% |
| +16 | 40% |
| +17 | 30% |
| +18 | 20% |
| +19 | 10% |
Grimoire Satchel Opening
Opening a satchel yields either a Grimoire or a single Seal. The chance of a Grimoire rises with the satchel tier and your Occultation level (up to +15%, 0.5% per level); otherwise you receive a Seal whose power scales with the tier.
| Satchel tier | Grimoire chance | Seal value range |
|---|---|---|
| T1 | 10% | 2โ5% |
| T2 | 12% | 4โ8% |
| T3 | 15% | 6โ12% |
| T4 | 17% | 8โ15% |
| T5 | 19% | 10โ18% |
| T6 | 20% | 12โ22% |
Grimoire Seal Application
Safe slots (the first half) carry no risk to the grimoire โ a seal either takes hold or shatters. Risky slots can destroy the entire grimoire. A seal is consumed on every attempt, success or fail. When a risky slot destroys the grimoire, half the time one already-applied seal is salvaged. Seals cannot be removed once applied.
| Outcome | Chance |
|---|---|
| Safe slot โ success | 50% |
| Safe slot โ seal shatters (grimoire safe) | 50% |
| Risky slot โ success | 50% |
| Risky slot โ grimoire destroyed | 25% |
| Risky slot โ seal shatters, grimoire safe | 25% |
Jewelry Stat Reroll
Rerolling a piece of jewelry rerolls all stats from scratch using Soul Essence. The process always carries a chance of destroying the piece; the exact per-tier destruction odds are shown in the reroll modal at confirmation time.
Remorph Tier Bonus Roll
Promoting an item to the next tier rolls a random bonus multiplier within the new tier's range. The higher the roll, the stronger the item.
| Target tier | Bonus roll range |
|---|---|
| Epic | 0 to 40% |
| Legendary | 10 to 50% |
| Nightmare | 20 to 80% |
Gem Unsocket & Gem Swap
Removing or swapping a socketed gem with Gold carries a 10% chance to destroy the gem. Using Diamonds (25) guarantees a safe removal or swap.
| Method | Gem destroyed |
|---|---|
| Gold | 10% |
| Diamonds (safe, 25) | 0% |
Daily Buff Boost
Each 5-diamond boost fills a random percentage of the remaining gap to the stat's maximum. Critical rolls fill a larger share of the gap.
| Roll | Chance | Fills |
|---|---|---|
| Critical | 5% | 50โ100% of gap |
| Standard | 95% | 5โ25% of gap |
Elite Monsters
After you defeat a monster, its next appearance may become an Elite โ a much tougher version of the same monster that drops Relic Shards. Bosses and level-999 anomaly monsters never become Elites. Elites give the same XP and Gold as the normal monster; Relic Shards are the extra reward.
| Value | Amount |
|---|---|
| Elite chance (after each kill) | 4% |
| Elite damage | 2.5ร normal |
| Elite health | 6ร normal |
| Relic Shards per Elite kill | 8โ15 |
Primordial Cache Drops
When a Primordial Cache is active, actively-fighting players (no inactivity within 5 minutes) are selected uniformly at random to receive drops. Each tick has a 50% drop chance per roll, with 2 rolls per tick, scaled by cache speed.
Combat Rolls (Crit, Dodge, Block)
Critical hit, dodge, and block chances are derived from your equipment, stats, pets, and active buffs rather than fixed values. Each attack rolls against the attacker's Crit Chance, then the defender's Dodge and Block chances.
The 10th class skill is an amplifier. On a turn where at least one of your other damage skills triggers, it rolls to fire; when it fires, that turn's total skill damage is increased. Both the chance and the bonus grow with the skill's level.
| Amplifier | At skill level 1 | Growth per level | Maximum |
|---|---|---|---|
| Chance to fire | 5.1% | +0.1% | 20% |
| Skill damage bonus | +40.8% | +0.8% | uncapped |
Loot & Gathering Drops
Defeated monsters may drop equipment; the tier (Common, Epic, Legendary, Nightmare) is weighted by monster level and your Magic Find stat. Gathering Occult Dust has a chance to produce higher-tier variants, with odds increasing as your Occultation profession level rises.