๐ŸŽฒ Luminariah โ€” Randomized Item Odds

Odds current as of: July 14, 2026

Luminariah discloses the probabilities for every mechanic with a randomized outcome. The odds below are also shown inside the game at the point of each action.

The in-game disclosure is authoritative. Odds may be adjusted for game balance. The live values are always displayed in-game before you commit to any action; this page is a published snapshot updated alongside those changes.

Weapon & Armor Refinement

Upgrade equipment from +0 to +20. Success chance drops as the level rises. On failure the main item is never destroyed โ€” only equipped offhands are at risk. Each failed attempt at the same level raises the next attempt's success chance by 2% (up to 75%); a success resets the bonus.

Refinement levelBase success chance
+0 to +4100%
+590%
+680%
+770%
+860%
+950%
+1040%
+1130%
+1220%
+13 to +1410%
+15 (Nightmare)50%
+1640%
+1730%
+1820%
+1910%

Grimoire Satchel Opening

Opening a satchel yields either a Grimoire or a single Seal. The chance of a Grimoire rises with the satchel tier and your Occultation level (up to +15%, 0.5% per level); otherwise you receive a Seal whose power scales with the tier.

Satchel tierGrimoire chanceSeal value range
T110%2โ€“5%
T212%4โ€“8%
T315%6โ€“12%
T417%8โ€“15%
T519%10โ€“18%
T620%12โ€“22%

Grimoire Seal Application

Safe slots (the first half) carry no risk to the grimoire โ€” a seal either takes hold or shatters. Risky slots can destroy the entire grimoire. A seal is consumed on every attempt, success or fail. When a risky slot destroys the grimoire, half the time one already-applied seal is salvaged. Seals cannot be removed once applied.

OutcomeChance
Safe slot โ€” success50%
Safe slot โ€” seal shatters (grimoire safe)50%
Risky slot โ€” success50%
Risky slot โ€” grimoire destroyed25%
Risky slot โ€” seal shatters, grimoire safe25%

Jewelry Stat Reroll

Rerolling a piece of jewelry rerolls all stats from scratch using Soul Essence. The process always carries a chance of destroying the piece; the exact per-tier destruction odds are shown in the reroll modal at confirmation time.

Remorph Tier Bonus Roll

Promoting an item to the next tier rolls a random bonus multiplier within the new tier's range. The higher the roll, the stronger the item.

Target tierBonus roll range
Epic0 to 40%
Legendary10 to 50%
Nightmare20 to 80%

Gem Unsocket & Gem Swap

Removing or swapping a socketed gem with Gold carries a 10% chance to destroy the gem. Using Diamonds (25) guarantees a safe removal or swap.

MethodGem destroyed
Gold10%
Diamonds (safe, 25)0%

Daily Buff Boost

Each 5-diamond boost fills a random percentage of the remaining gap to the stat's maximum. Critical rolls fill a larger share of the gap.

RollChanceFills
Critical5%50โ€“100% of gap
Standard95%5โ€“25% of gap

Elite Monsters

After you defeat a monster, its next appearance may become an Elite โ€” a much tougher version of the same monster that drops Relic Shards. Bosses and level-999 anomaly monsters never become Elites. Elites give the same XP and Gold as the normal monster; Relic Shards are the extra reward.

ValueAmount
Elite chance (after each kill)4%
Elite damage2.5ร— normal
Elite health6ร— normal
Relic Shards per Elite kill8โ€“15

Primordial Cache Drops

When a Primordial Cache is active, actively-fighting players (no inactivity within 5 minutes) are selected uniformly at random to receive drops. Each tick has a 50% drop chance per roll, with 2 rolls per tick, scaled by cache speed.

Combat Rolls (Crit, Dodge, Block)

Critical hit, dodge, and block chances are derived from your equipment, stats, pets, and active buffs rather than fixed values. Each attack rolls against the attacker's Crit Chance, then the defender's Dodge and Block chances.

The 10th class skill is an amplifier. On a turn where at least one of your other damage skills triggers, it rolls to fire; when it fires, that turn's total skill damage is increased. Both the chance and the bonus grow with the skill's level.

AmplifierAt skill level 1Growth per levelMaximum
Chance to fire5.1%+0.1%20%
Skill damage bonus+40.8%+0.8%uncapped

Loot & Gathering Drops

Defeated monsters may drop equipment; the tier (Common, Epic, Legendary, Nightmare) is weighted by monster level and your Magic Find stat. Gathering Occult Dust has a chance to produce higher-tier variants, with odds increasing as your Occultation profession level rises.